The Expensive Problem with Video Games - Fleximize

The Expensive Video Game Problem

Hint: it's not those annoying glitches that make you throw the controller at the TV.

By David Kiriakidis

The other day, after being prodded and nudged by my other half for the past eight months, I did the annual 'spring' clean of my house.

I managed half of it. I suddenly lost interest in my multi-purpose cleaning fluid when I unearthed my old Sega Dreamcast, along with a handful of games half-buried among old VHS tapes (remember those?) in a battered box up in my attic.

I hurried downstairs, brushed off the dust and popped in Sonic Adventures. 5 hours later, with aching eyes, I turned off my old pride and joy and had a realisation: in the last 20 years, the rise of the gaming industry has been meteoric.

The 90s signalled a huge change in the way we consumed games. We went from arcade games the size of a small car to devices like the GameBoy Color, which you could carry around in your pocket. Gaming visuals were transformed from 2D sprites to 3D graphics, and genres were born that are now mainstays of video gaming, like FPS, MMO, and Survival Horror.

Since the turn of the millennium, however, the gaming landscape has changed beyond all recognition. The emergence of 3 main players (Sony, Nintendo and Microsoft) has forged a clear path that the industry is taking. Gone are the low-resolution polygons of Tomb Raider and the level-by-level structure of Spyro the Dragon. They’ve been replaced with high-definition visuals and a steer towards fully immersive and interactive environments, open-world maps and online multiplayer sessions.

Love live streaming

In the UK, the gender divide in gamers is an even split, from all walks of life and of all ages. Many gamers are turning to the internet to broadcast their sessions, with some even making a career out of it.

In fact, the internet has been a huge driver of the image change in gaming. Along with the countless YouTube channels dedicated to video games, live streaming has taken off, big time.

The real-time delivery of video over the internet has spawned the emergence of popular platforms. Twitch, a live-streaming platform, has over 240 million monthly active users. Around 2,410,000 viewers are watching streams concurrently. And YouTube and Twitch gamers are becoming the movie stars of today.

The problem of funding for games

Despite this massive progress, there's a fundamental problem impacting the industry: funding.

It’s easy to assume that a studio doesn’t need big budgets. Sure, it’s not on the same level as a blockbuster movie, but designing and developing a successful video game can easily cost upwards of £200,000, when you take into account the cost of equipment and software, premises, staff and promoting the game.

As with any other business, costs can mount up incredibly quickly. Compared to big-name studios with investment behind them, independent or new developers struggle to get that first cheque through the door.

Like many other SMEs, studios suffer from a lack of finance from traditional lenders such as high street banks. Some are willing to lend, but the unfortunate reality is that unless you have successfully released and turned a profit on a couple of games already, banks could be a dead end.

Games studios and independent developers have realised this and are turning to two main methods to get their game off the ground - crowdfunding and alternative finance.

Alternative finance sources

If you’re not acquainted with the ins and outs of crowdfunding, it's essentially the process of funding a new project or idea by raising small amounts of money from a large number of people.

Sites like Kickstarter and Indiegogo have brought this idea to the masses, and it’s had a significant impact on the gaming industry, financing video games and independent projects left, right and centre. Friday the 13th: The Game is just one success.

Then there are alternative lenders such as Fleximize. Seen as a serious challenger to traditional bank loans, many developers are choosing the increased flexibility of alt-fi providers.

But if you prefer a grant over a loan, the UK Games Fund offers up to £30,000 in grants to support video game development across the country.

“We need to open people’s eyes to the talent that exists here and the investment opportunities that the UK’s games scene presents.” Jo Twist, CEO of UK Interactive Entertainment (Ukie)

For many new developers, raising enough money to hit target is incredibly difficult. In an age where there is still financial uncertainty around the world, persuading people who don’t know you to part with their hard-earned cash in exchange for a product they probably won’t get for another 12 months is like trying to part a teenager with their phone.

There's also the demand and stress that comes with fulfilling your promises to all those people who donated to your project. Crowdfunding your next video game project can be incredibly successful. But it can be a challenge.

Prove you're worth it

Whichever route you choose, you can do things to improve your chances of getting gaming finance for your next great project.

It's generally accepted that, at the start, any good entrepreneur (or games developer) must do as much as they can with as little as they can.

Whether you go down the crowdfunding or lender route, it gives the funder a great deal of trust that:

a) you know what you’re doing

b) you’re determined to turn your idea into a successful product.

Also, by developing a solid business plan, you'll have clear objectives for how you'll use the money/ resources, helping lenders see a vision for the future.

It may sound like a long, hard road ahead. Still, it’s not like 30 years ago, when the likes of Sega relied on infinite pools of money to build enduring titles such as Sonic the Hedgehog and Nintendo, and poured endless resources into The Legend of Zelda. There are now so many options for game developers to turn their dreams and ideas into reality.

To quote Starbucks CEO Howard Schultz: “In times of adversity and change, we discover who we really are and what we’re made of." And now I want a Starbucks...


Your common questions answered

You can get video game funding in a few ways:

  • Ask people online to donate money to support your game project. Crowdfunding platforms like Kickstarter and Indiegogo are popular for this.
  • Use alt-fi lenders that specialise in funding businesses, like Fleximize.
  • Apply for grants from government funds or other organisations, such as the UK’s Video Games Prototype Fund.

The UK Games Fund is a program that provides money to support the development of new video games in the UK. It helps developers cover costs and get their projects off the ground.

The £5 million video game funding is known as the new Content Fund.

It offers financial support to developers working on new game ideas, helping them develop prototypes and turn their concepts into real products.

Two common ways to get funding for games are:

  • Raising money from small donations from people interested in your game via Crowdfunding.
  • Getting loans or financial support from lenders specialising in funding startups and small businesses.

Yes, a free game can make money through:

  • Selling virtual items or upgrades within the game, otherwise known as in-app purchases.
  • Displaying advertisements in the game to earn revenue.

Financing video games can cost a lot, often upwards of £200,000.

This includes costs for equipment, software, staff, and marketing.

Starting a game project can vary in cost. It might be as little as a few thousand pounds for small indie games, but can be much more for larger, more complex games.

Publishing a game is not usually free.

There are costs involved, such as fees for platforms (like Steam or the App Store) and marketing expenses.

Yes, you need money to create a game. This includes costs for developing the game, buying software, paying staff, and marketing.

Video games can be very profitable. Successful games can make millions of pounds, but not all are profitable.

The success depends on factors like game quality, marketing, and audience interest.

To attract investors, you need to:

1. Create a business plan

Show them your game idea and how you plan to make it successful.

2. Pitch your idea

Present your game and its potential to investors, explaining why it’s a good investment.

3. Start a crowdfunding campaign

Sometimes, showing early support from backers can attract investors.

You can monetise a game by:

  • In-App Purchases: Selling items or upgrades within the game.
  • Advertising: Displaying ads in the game.
  • Paid Downloads: Charging a fee to download the game.
  • Subscriptions: Offering a subscription for premium content or features.

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